Invite a Viking.
Not a mod.

Palheim joins your server as a multiplayer player. Your friends keep their vanilla clients — no BepInEx, no plugin roulette.

First on our own dedicated server. Local-first brains. Bootstrap, not vapor.

Three steps

How it works

  1. 01

    Host like normal

    Run Valheim the way you already do — dedicated server or friends’ session. No client mods required on anyone’s machine.

  2. 02

    Invite Palheim

    Send a join code / assignment from the site. Palheim boots a real player client on our bot host and walks in as a peer.

  3. 03

    Play with a mind

    Talk to it. Point it at wood, deer, or a portal. Local-LLM-biased planner — follow, gather, fight, chat — not a scripted NPC prefab.

Product lock

Why not another NPC mod

Most “AI companions” for Valheim are client mods: they spawn an NPC in your game and often need a modded stack. That cuts day-one 1.0 players.

Palheim takes the harder seat: show up as a multiplayer player. Friends stay clean. You invite a teammate, not a plugin.

Honest timeline

Roadmap

Now

Private play

Dedicated server, bot-host client, local planner — gather/follow/fight that doesn’t embarrass us.

Next

Invite UX

Website + join codes without SSH folklore.

Later

Reach

Crossplay-aware invites, voice, more skills. Monetize after the Viking carries wood.

Join the waitlist

Private play first. Waitlist gets the early invite when it doesn’t brick nights.

Straight answers

FAQ

Do my friends need mods?

No. Only our bot host runs tooling. Everyone else stays vanilla.

Official Iron Gate project?

No. Independent. Valheim is their game; Palheim is our experiment.

r2modman NPC install?

No. Invite-player path.

Any server today?

Not yet — private play first, then waitlist invites.

Cloud AI bill?

Local LLM bias. Bootstrap ~CAD $100–1000.

Steam / ToS?

Treated as real risk. Careful private play — no magic promises.